Miguel Neves

Audio Designer & Field Recordist

Showreels

New Re-Design - Spider Man 2

Games

Testimonials

Megan Shepherd (Art Technician at Ubisoft Leamington/Black Cat Entertainment)

Miguel was the soul audio engineer and sound designer on the Pancake the demon game project with Black cat entertainment. He worked extremely hard and produced high quality music and sound assets. He was excellent at communicating with the team and responding to feedback and making changes when requested. Miguel is very reliable and always was at meetings first before anyone else! I look forward to any future projects we work on together. It’s a pleasure to have him on the team!

Beili Echo Yin (Programmer at Froglet Games)

Miguel was the rockstar sound designer and creative audio wizard during the Work Game Jam with Studio Jojo. His dedication was seriously impressive, churning out top-notch music and sound assets that added major flair to our project. Not only does he have mad skills, but he's also a total champ at keeping the communication flow smooth as butter. Feedback? No sweat for Miguel – he tackles changes like a pro and always keeps the team vibes positive. Plus, you can set your watch by him – he's the early bird at meetings, no question! Can't wait to dive into more projects with this awesome collaborator. Having him on the team is an absolute joy!

Benoit Granier (BSc Music and Technology Course Director)

Miguel's creative prowess is an invaluable asset to any project or endeavor. His relentless pursuit of innovation, seamlessly blending artistry with technology, is the hallmark of a true visionary. I have complete confidence that Miguel's unwavering dedication to pushing the boundaries of creative expression will continue to shape and revolutionize the industry for years to come.

About

Hello! I'm Miguel, a sound designer and field recordist from Portugal, graduated in BSc Music and Technology (First Class) at Coventry University.


For the last couple years, I have been exploring the world of game development, contributing to indie projects, such as Cosmic Shore (Froglet Games), working on indie project of my own, such as game jams. I developed a set of skills that includes knowledge in audio middleware (FMOD, Wwise and Meta Sounds), and game engines (Unity and Unreal Engine).

In my free time, I teach sailing classes, practice Muay Thai, go on hikes and play guitar!


© 2024 Miguel Neves Audio